Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: bright sprite, I dont want a fight, not tonight, I just want to get it right, can someone shed some light ? Date: Sun, 22 Mar 1998 16:50:17 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <6f3fi4$f1o14@chuka.playstation.co.uk> References: <6f159h$f1o4@chuka.playstation.co.uk> <6f15rp$f1o5@chuka.playstation.co.uk> <6f16i5$f1o6@chuka.playstation.co.uk> <6f16u7$f1o7@chuka.playstation.co.uk> <6f1r5u$f1o8@chuka.playstation.co.uk> <6f2u0m$f1o11@chuka.playstation.co.uk> <6f31qs$f1o12@chuka.playstation.co.uk> <6f3avr$f1o13@chuka.playstation.co.uk> NNTP-Posting-Host: userm191.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > >Changing the sprite parameters won't have any effect after the sprite has >been sorted into the ordering table. Thats a shame. >By "displaying" do mean the >GsSortSprite or the GsDrawOT? > Yes, either that of GsSortFastSprite. Steve >>Are you changing the brightness 'after' >>displaying the sprite ? I too can >>change the brightness 'before' showing >>the sprite, it's just that nothing >>happens 'after' displaying the sprite. >>I'm using 8bit clut texture > > >Changing the sprite parameters won't have any effect after the sprite has >been sorted into the ordering table. By "displaying" do mean the >GsSortSprite or the GsDrawOT? > >Mark > >