Path: chuka.playstation.co.uk!news From: Giulio o Riccardo Newsgroups: scee.yaroze.programming.2d_graphics Subject: Controlling Sprites Date: Tue, 15 Apr 1997 19:25:43 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 6 Message-ID: <3353BA17.39DC@mbox.ulisse.it> Reply-To: giulio@mbox.ulisse.it NNTP-Posting-Host: 194.91.62.198 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) Hi, I have studied some demos and I have noticed that there is a common "if Pad..." to check the state of the controller. While the program is running I think it's a waste in CPU time. I wonder if it's possible to use interrupts instead. Anyone has an idea?