Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Transparent Color Date: 1 Apr 1998 13:31:09 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 39 Message-ID: <01bd5d72$f6559260$7fd449c2@Angela1.intelligent-group.com> References: <352228A8.7960@telecom.at> <6fta2o$6ne35@chuka.playstation.co.uk> <352239C4.2AA4@telecom.at> <6ftf15$6ne36@chuka.playstation.co.uk> NNTP-Posting-Host: l127.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Set it's palette entry to 0,0,0 then set it as transparent ;) Craig. Steve Dunn wrote in article <6ftf15$6ne36@chuka.playstation.co.uk>... > Hello Harold, > There doesn't appear to be, although I'm sure I'll soon be proved wrong > by someone with 5,000 lines of assembler ;) > > Steve > > Harald Ploch wrote in message <352239C4.2AA4@telecom.at>... > >Hi! > > > >So there is no way to make an arbitrary RGB value transparent ? > > > > > >Steve Dunn wrote: > >> > >> I believe it's got to be black(0,0,0), with the 'transparency for black' > >> setting set in the timutil. > >> To use black in the sprite use a similar color like (0,0,1) > >> Think thats right anyway. Worth a try > >> > >> Steve > >> > >> Harald Ploch wrote in message <352228A8.7960@telecom.at>... > >> >Hello! > >> > > >> >How do I specify the color which will be transparent when I display a > >> >sprite ? > >> > > >> >Thanx > > >