Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Transparent Color Date: Wed, 01 Apr 1998 14:32:32 -0800 Organization: Cisco Systems Lines: 25 Message-ID: <3522C080.5D7B86C0@netmagic.net> References: <352228A8.7960@telecom.at> <6fta2o$6ne35@chuka.playstation.co.uk> Reply-To: tenchi@cisco.com NNTP-Posting-Host: dhcp-e-39-237.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Also, be careful when you reduce your palette from TrueColor to 8-bit or 4-bit color when using an adaptive palette method. Sometimes, there is no true black (RGB=00,00,00) even though there may be a really dark color in there (e.g. RGB=08,10,03)... Steve Dunn wrote: > > I believe it's got to be black(0,0,0), with the 'transparency for black' > setting set in the timutil. > To use black in the sprite use a similar color like (0,0,1) > Think thats right anyway. Worth a try > > Steve > > Harald Ploch wrote in message <352228A8.7960@telecom.at>... > >Hello! > > > >How do I specify the color which will be transparent when I display a > >sprite ? > > > >Thanx - e! tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/