Path: chuka.playstation.co.uk!news From: "Chris Allmark" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Sprite Z Ordering Date: 15 Apr 1997 21:21:05 GMT Organization: Zoo Software Solutions Lines: 20 Message-ID: <01bc49e3$259ecfe0$250ce8c3@cma> NNTP-Posting-Host: ld21-037.lon.compuserve.com X-Newsreader: Microsoft Internet News 4.70.1155 I hate the manuals. How the hell do you expect me to find out any useful routines when they're "lumped" together under the catch-all of "Graphics Functions", didja ever think to perhaps break it down a little into "SPRITES", "3D", "PALETTE MANAGEMENT" etc. or does everything just get a "please refer to the Net Yaroze Members' Web site" note at the bottom ? Anyway, I've been trying to knock together a few basic sprite management routines etc. and I'm a bit confused. I had assumed that the GsSortSprite() and GsSortFastSprite() functions sort the OT info, and account for thing such as Z axis (depth) via the pri (position in OT) member. I can't get it to display anything unless I use 0. ...and another thing can anyone explain to me the values of PACKET for GsSetWorkBase - I've seen values such as 1000*24, or 1000 * (20+4) etc. but can't any explaination as to why these values are used. Thanks y'all. -- Chris Allmark, Zoo Software Solutions "If you can't plug it in - We don't use it !"