Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Michael Hough Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Transparent Color Date: Fri, 03 Apr 1998 00:11:21 -0500 Organization: SCEA News Server Lines: 31 Message-ID: <35246F79.57A2@stanford.edu> References: <352228A8.7960@telecom.at> <6fta2o$6ne35@chuka.playstation.co.uk> <3522C080.5D7B86C0@netmagic.net> <01bd5e0f$296d6f00$83d449c2@Angela1.intelligent-group.com> <35243E6E.1C458D2F@netmagic.net> NNTP-Posting-Host: 207-172-113-251.s251.tnt5.ann.erols.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01KIT (Win95; U) Elliott Lee wrote: > > Craig Graham wrote: > > > > Did Sony not make the "Semitrans" utility available to the Yaroze folks? > > I've got it, but I'm not sure if it came from the SCEE Developer Support > > site or from the Yaroze stuff. > [...] > > Nope. Yaroze members don't get that. We use TIMUtil which has > a few checkboxes for converting bitmaps to TIMs and setting the > semi-trans bit. Too bad there wasn't like a Photoshop plug in > that would let you toggle the transparency bits as a Mask or > something. :) > > > Craig @ Intelligent Research > [...] > > - e! > tenchi@netmagic.net > http://www.netmagic.net/~tenchi/yaroze/ Do people not use TIMTool? It lets you tweak STP bits in your CLUTs and use masks for your 16-bit TIMs (though I've never tried this; 16 bits is too extravagant for my taste) and it's also delightfully graphical. I almost swear by it, so if it's got some horrible taint, let me know... mike