Path: chuka.playstation.co.uk!news From: Majik Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Rotation property of sprites Date: Tue, 07 Apr 1998 12:27:04 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <352A0D88.7869@127.0.0.1> References: <352a3987.6501481@www.netyaroze-europe.com> <3529F85F.7EFC4AC3@micronetics.com> NNTP-Posting-Host: darkstar.stnc.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) Jim wrote: > Its possible that the psx doesn't trap an overflow exception and would > get stuck in the exception handler. Although I would doubt this as > overflowing regs would be quite common. From what I've seen the PSX certainly doesn't handle execeptions, it just freezes, and so this is probably the case. M. -- -- Majik - Owner/Curator of the Sinclair Microcomputer Museum -- Spod in a suitcase - ' Have Compiler, will travel ' -- http://mudhole.spodnet.uk.com/~majik/ --