Path: chuka.playstation.co.uk!news From: dave@lunar1.demon.co.uk (David Wagner) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Rotation property of sprites Date: Tue, 07 Apr 1998 17:51:19 GMT Organization: Not very. Pretty unorganised in fact. Lines: 24 Message-ID: <352c675d.2288280@www.netyaroze-europe.com> References: <352a3987.6501481@www.netyaroze-europe.com> <3529F85F.7EFC4AC3@micronetics.com> <352A0D88.7869@127.0.0.1> NNTP-Posting-Host: lunar1.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 Hmm... guess I better start putting range checks in my code then :) Dave On Tue, 07 Apr 1998 12:27:04 +0100, Majik wrote: >Jim wrote: >> Its possible that the psx doesn't trap an overflow exception and would >> get stuck in the exception handler. Although I would doubt this as >> overflowing regs would be quite common. > >From what I've seen the PSX certainly doesn't handle execeptions, it >just >freezes, and so this is probably the case. > >M. > >-- >-- Majik - Owner/Curator of the Sinclair Microcomputer Museum >-- Spod in a suitcase - ' Have Compiler, will travel ' >-- http://mudhole.spodnet.uk.com/~majik/