Path: chuka.playstation.co.uk!news From: "Russ Williams" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite Z Ordering Date: 15 Apr 1997 21:47:19 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <01bc49e7$2d8fc0c0$b756dec2@algorithm> References: <01bc49e3$259ecfe0$250ce8c3@cma> NNTP-Posting-Host: algorithm.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Chris Allmark wrote in article <01bc49e3$259ecfe0$250ce8c3@cma>... > Anyway, I've been trying to knock together a few basic sprite management > routines etc. and I'm a bit confused. I had assumed that the GsSortSprite() > and GsSortFastSprite() functions sort the OT info, and account for thing > such as Z axis (depth) via the pri (position in OT) member. I can't get it > to display anything unless I use 0. (Stupid question:) Are you initialising the OT? If not, you'd only be able to draw things linked at the first node... --- Russ