Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: 2D sprites in 3D scenes - some observations Date: Fri, 01 May 1998 01:45:09 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <35491B15.CBDF75AB@ndirect.co.uk> References: <6e0msh$j4a1@emeka.playstation.co.uk> <3504697E.3616DF2D@bournemouth.ac.uk> <35047aa3.18890875@news.playstation.co.uk> <35074B17.41C6@bournemouth.ac.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin0-43.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) wayne a. lee wrote: > In article <35074B17.41C6@bournemouth.ac.uk>, Anna > wrote: > > > Mmmmm, that would be sensible, but I don't think that my Yaroze has any > > sort of sense whatsoever. I THINK that my ordering table has a length > > of 12, yet I tested my sprite with priorities of 30 and 50, and the 50 > > value definately put the sprite further "back" in the scene than 30. > > If you're defining OTLength as 12, the OT array is actually 2^12 = 4096 > entries long, so the maximum priority should be 4095. But doesn't the OTLength just define the resolution rather than range? Alex (Herbs)