Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: zain@niagara.com (Zain Dinath) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Tims don't work...Someone Help!! Date: Sat, 02 May 1998 16:25:52 GMT Organization: None Lines: 23 Message-ID: <354b48a1.952500@news.scea.sony.com> Reply-To: zain@niagara.com NNTP-Posting-Host: dialup-83.niagara.com X-Newsreader: Forte Free Agent 1.11/32.235 Hello! I have another puzzle for someone. I just finished trying to load sprites using Ira's function which fill GsSprite functions with all necessary TIM data(GsGetTimInfo) except when the PSX displays my sprites they are all SCREWED UP! The CLUT's are wrong, it's cropping the Tims wrong(it's including pieces of the boot disks brick pattern!). They are overlapping. I don't understand. In Ira's collide tutorial he has the dog and bone loaded into the frame buffer and they work fine. I loaded my tim files similarily(using TimTool) but they get screwed up! What am I doing wrong? All the files are 8-bit. I am gettin' just a little annoyed! Has anyone had these problems loading 2D tims? Please help! Later, Zain