Path: chuka.playstation.co.uk!news From: rs108@mdx.ac.uk (Robert Swan) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Tims don't work...Someone Help!! Date: Sun, 03 May 1998 00:20:44 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <354bb775.548959@www.netyaroze-europe.com> References: <354b48a1.952500@news.scea.sony.com> NNTP-Posting-Host: stu-dialup16.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Sat, 02 May 1998 16:25:52 GMT, zain@niagara.com (Zain Dinath) wrote: >The CLUT's are wrong, it's cropping the Tims wrong(it's including >pieces of the boot disks brick pattern!). They are overlapping. I >don't understand. Just a rough guess, but that sounds like that GsSprite is not containing the correct data to get it to show the tim in vram correctly, which is not really understandable if you swapped your tims for iras. You could always put up your code on your home site here and tell us so that we can download it. Some problems can be solved easily, but it might be easier (for me at least) to have a look ak code. My brain rambles too much on the newsgroups to give a concise answer without seeing the code :) Theres a more general point to this - I kind of like trying to solve other peoples code problems. I learn loads about different programming styles and so on. Its fun. Honest Robert Swan rs108@mdx.ac.uk http://www.netyaroze-europe.com/~middex2