Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: zain@niagara.com (Zain Dinath) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Tim's work...But what is a Ira's *.dat file? Date: Thu, 07 May 1998 06:47:19 GMT Organization: None Lines: 19 Message-ID: <355157b3.45616485@news.scea.sony.com> Reply-To: zain@niagara.com NNTP-Posting-Host: isdn-14.niagara.com X-Newsreader: Forte Free Agent 1.11/32.235 Hello! Thanks to the few who answered my last message. I got the Tim files to load properly. It seems that you cannot just place tim files in the VRAM arbitrarily. THe code reads the file at a specific point and only there. I had to move the tim file around using TimTool until the PSX displayed it correctly. Has anyone else had to do this? Does anyone know why I can't place Tim files in the VRAM anywhere I want? Does this have anything to do with texture pages? Any comments would be appreciated. Also I was wondering how to "unhook" Ira's *.dat files. Does anyone know how to read the individual files? This would help my study of 2D graphics immensely! Thanks for the help guys! Zain