Path: chuka.playstation.co.uk!news From: Paso Newsgroups: scee.yaroze.programming.2d_graphics Subject: Tim palette mess Date: Wed, 16 Apr 1997 09:56:33 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <335485F0.6049@mbox.ulisse.it> Reply-To: giulio@mbox.ulisse.it NNTP-Posting-Host: 194.91.62.198 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) I have done a simple demo to use some 2d stuff on a TIM made by me. With a small TIM (100*80 res 8 bit clut) there's no problems. If I change TIM res or if I use 16 bit color depth it's a mess.(my program is written to be compatible with 4, 8, 16 bit TIMs) My TIM gets some of the wall displayed at the console start-up and show it along with some fonts. The program runs correctly but the display has only the shape of my TIM. I'm trying to fix this bug but I have not a lot of time (I have to study a lot) so if anyone has got the same problem and has a solution just tell me, please. Thanks