Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: General question. Date: Thu, 07 May 1998 11:58:26 -0700 Organization: Cisco Systems Lines: 19 Message-ID: <35520452.5385308E@netmagic.net> References: <3551E529.39700A51@chowfam.demon.co.uk> <6isrju$aek3@chuka.playstation.co.uk> Reply-To: tenchi@cisco.com NNTP-Posting-Host: dhcp-e-39-237.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Mark Wilson wrote: > >I was wondering if all TIMs have to loaded into main memory > >first then copied over using LoadImage or is it possible to > >load them directly into the VRAM? [...] > Once TIMs have been transferred into the frame buffer, then generally > speaking you don't need them anymore in the main memory any more. This space > could then be used for your program's data. > > Mark Extending this: take all your TIMs, compress them into 1 data file, upload that to the Yaroze, extract each TIM 1 by 1 into a spare memory scratchpad and upload them to the frame buffer. It'll let you save tons of space with those large 16-bit/24-bit images. - e! tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/