Path: chuka.playstation.co.uk!news From: "Martin Swaine" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Animating sprites Date: 8 May 1998 20:06:26 GMT Organization: Lightwork Design Lines: 20 Message-ID: <01bd7ac4$e4eda480$7397989e@antonio.lightwork> NNTP-Posting-Host: lightwk.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1162 Hi, Can anyone help please? I am developing a demo in which a sprite is moved along a spline curve. The co-ordinates are precalculated so the program only needs to keep redrawing the sprite at these positions. To keep the thing fast the distance between each consecutive instance of the sprite is quite large. The problem is I am seeing a trail of several dimmer copies behind the current sprite. I have reduced the brightness of the object in case the screen phospher was not decaying fast enough. I am using the standard sequence of Vsync/Drawsync and other drawing primitives. Has anyone else ever seen this? What might I be doing wrong? Thanks, Martin