Path: chuka.playstation.co.uk!news From: rs108@mdx.ac.uk (Robert Swan) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Animating sprites Date: Wed, 13 May 1998 14:25:42 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <35a4b655.1687216@www.netyaroze-europe.com> References: <01bd7ac4$e4eda480$7397989e@antonio.lightwork> NNTP-Posting-Host: stu-dialup6.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 On 8 May 1998 20:06:26 GMT, "Martin Swaine" wrote: >To keep the thing fast the distance between each consecutive instance of >the sprite is quite large. The problem is I am seeing a trail of several >dimmer copies behind the current sprite. That sounds quite interesting. I wouldn't mind looking at the source code to see if the same thing happens with me. There are two things that spring to mind but Im not sure either are that likely - 1) If your game updates less than 50 times a second you get a visible double image on screen, but with one sprite that isnt likely! 2) your eye is creating an effect that it always, presistence of vision, whereby the eyes receptors can't cope with complete changes from light (where the sprite is) to dark (where the sprite now isnt). If the gaps are fairly large, then the way the brain compensates against the receptors by emphasizing a moving object will operate less and less, and you will tend to see seperate images switching on/off rather than a smooth movement. But that isnt so likely either there could be some other obvious reason, like the screen isnt getting cleared properly and there actually is a trail, but I trust that that isnt the case! Robert Swan rs108@mdx.ac.uk http;//www.netyaroze-europe.com/~middex2