Path: chuka.playstation.co.uk!news From: SCEE Developer Support Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Space Invaders rewrite Date: Wed, 16 Apr 1997 13:37:09 +0100 Organization: Sony Computer Entertainment Europe Lines: 24 Message-ID: <3354C7F5.1335@interactive.sony.com> References: <3354BAAB.7F6E@hyper.gr> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Vassilis wrote: > > I am rewriting the Space Invaders demo found on the demos area. I am > using a GsSprite TIM file (4-bit) as a background instead of the GsBOXF > of the original demo. However, everything is on my screen but the > invaders. The background is on the screen, players' ship is on the > screen, the shots are on the screen but the invaders are not the screen > (they exist but they don't show on the screen). Can anyone help ? > > Vassilis The space invaders program was among the first I wrote, and the TIM/GsSPRITE code probably isn't general. The later demos that Definitely work with 4, 8 and 16 bit TIMs (and provide functions to directly link to sprites) are 2d1, 2d2, and the 2d routines found in tunelfin and ninth\modules-ninth. Probably best to rip out the later routines and use those with the invaders main shell. Lewis