Path: chuka.playstation.co.uk!news From: James Chow Newsgroups: scee.yaroze.programming.2d_graphics Subject: Hi-res question Date: Sun, 17 May 1998 13:14:44 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <355ED4B4.80E08A1D@chowfam.demon.co.uk> NNTP-Posting-Host: chowfam.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) I've managed to up the resolution from 320*240 to 640*480 with relative ease. But I would like to use 640*512 for the PAL display. Using the method for changing 320*240 to 320*256 by altering the GsDISPENV variable GsDISPENV.disp.y = 20; GsDISPENV.disp.h = 256; gives the required 640*512 resolution. But now the previous screen is not cleared before drawing the current screen. Can anyone help? -- jc