Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: George_Bain@Playstation.sony.com Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Hi-res question Date: 20 May 1998 16:21:30 +0100 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 47 Sender: news@chuka.playstation.co.uk Message-ID: <6jusdq$csq1@emeka.playstation.co.uk> Reply-To: George_Bain@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk via smtpd (for [194.203.13.2]) with SMTP; 20 May 1998 15:27:23 UT by camsg001.camb.scee.sony.co.uk (8.8.6/8.8.6) with SMTP id QAA23165 for ; Wed, 20 May 1998 16:27:07 +0100 (BST) From: George_Bain@Playstation.sony.com To: news@playstation.co.uk Content-Disposition: inline Hi there, I take it all you want to do is clear the screen. Right? Well just clear the VRAM. GsSortClear just adds a primitive in the OT given the RGB values (clears the screen). ClearImage will do the same. Using GsSortClear or ClearImage you will get the same result..... Regards, George@SCEE From: James Chow Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Hi-res question >> Try clearing the VRAM... > >Sorry, that isn't what I wanted to know. >I wanted to do it with GsSortClear(). > >In 640*480 resolution, GsSortClear() works perfectly. >But in 640*512 and GsDISPENV altered, GsSortClear() >does not work. > >Why? (and what do i need to do to get it working?) >-- >jc >