Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scee.yaroze.programming.2d_graphics Subject: banding tiles/sprites Date: Tue, 02 Jun 1998 22:33:03 GMT Organization: SCEA News Server Lines: 15 Message-ID: <35747c33.107351303@news.scea.sony.com> Reply-To: jamin1@psu.edu NNTP-Posting-Host: MAXWELL.hq.ensco.com X-Newsreader: Forte Free Agent 1.11/32.235 I've been doing 2D stuff with the yaroze for quite a while now, and have recently noticed something wrong with the display of 2d tiles or sprites. Occasionally I get a "banding" effect that blurs just one vertical line of the tile or sprite, and the load to the main memory is fine b/c I went as far as to look at the byte values of the tim in there. It seems like the LoadImage() function is transferring the data into video memory wrong, or the actual hardware is blitting to the screen wrong. I haven't checked the data in the video mem yet, but that's what i plan to do next. If you'd like to see a screen shot of this problem and think you can help, let me know and I'll send you an attachment. Jamin