Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Colin_Hughes@Playstation.sony.com Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Hi-res question Date: 1 Jun 1998 09:30:57 +0100 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 49 Sender: news@chuka.playstation.co.uk Message-ID: <6ktos1$jp31@emeka.playstation.co.uk> Reply-To: Colin_Hughes@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk via smtpd (for [194.203.13.2]) with SMTP; 1 Jun 1998 08:37:06 UT by camsg001.camb.scee.sony.co.uk (8.8.6/8.8.6) with SMTP id JAA19912 for ; Mon, 1 Jun 1998 09:36:26 +0100 (BST) From: Colin_Hughes@Playstation.sony.com To: news@playstation.co.uk Content-Disposition: inline This is a wonderfull hardware bug, caused by the Playstation GPU clipping all objects greater than 511 Y lines. If you use 510 lines you will be ok, otherwise add 2 GsBOX prims to clear the screen... Colin. To: Colin_Hughes@scee.sony.co.uk cc: (bcc: Colin Hughes) From: news@playstation.co.uk Subject: Re: Hi-res question:scee.yaroze.programming.2d_graphics From: James Chow Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Hi-res question Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit > Try clearing the VRAM... Sorry, that isn't what I wanted to know. I wanted to do it with GsSortClear(). In 640*480 resolution, GsSortClear() works perfectly. But in 640*512 and GsDISPENV altered, GsSortClear() does not work. Why? (and what do i need to do to get it working?) -- jc