Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Hi-res question Date: Wed, 03 Jun 1998 16:03:29 +0100 Organization: The Hex Heroes Lines: 16 Message-ID: <357565C1.670D@writeme.com> References: <6ktos1$jp31@emeka.playstation.co.uk> NNTP-Posting-Host: atl4-008.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) > This is a wonderfull hardware bug, caused by the Playstation GPU > clipping all objects greater than 511 Y lines. Mmm, amusing! Thanks for the info, Colin. This isn't/won't be the only bug in the hardware and software, which brings me to wonder whether there's a compiled list (with workarounds) somewhere at Sony - reports/submissions from developers for example... Be handy to know what to avoid if there is such a list (and we can see it). Are there any other sizeable hardware bugs that spring to mind? Yours wonderingly, James (~mrfrosty).