Path: chuka.playstation.co.uk!news From: burrowinggerbil@hotmail.com (Barry Stuart Swan) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Rotation problems Date: Tue, 09 Jun 1998 20:49:35 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <357d9f83.668434@www.netyaroze-europe.com> References: <35007aa1.25789418@news.playstation.co.uk> <6lk0lk$1298@chuka.playstation.co.uk> NNTP-Posting-Host: th-eng12-201.pool.dircon.co.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Tue, 9 Jun 1998 20:58:58 +0200, "Jan-Lieuwe Koopmans" wrote: >>I've been using rotation on sprites extensively in my game, but have >>come up with the following problems that REALLY annoy me. Is there >>something obvious I am doing wrong, or is it (as I assume) yet another >>bug in the psx (I was going to put 'another' in caps, but thought two >>capitalised words would merely annoy) I seem to remember my brother having the same problem with rotating large sprites for his edge entry game. He was told it was simply a matter of the playstation being totally optimised for small sprites, and some of the 'shortcuts' used to acheive this make large ones dead slow or worse, incorrect. Barry Swan