Path: chuka.playstation.co.uk!news From: burrowinggerbil@hotmail.com (Barry Stuart Swan) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Strange graphics happening Date: Tue, 09 Jun 1998 21:05:58 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <357d9ff8.785374@www.netyaroze-europe.com> NNTP-Posting-Host: th-eng12-201.pool.dircon.co.uk X-Newsreader: Forte Free Agent 1.11/32.235 I have some massive problems with a game demo I am writing. I wouldn't mind only it's for my dissertation at uni (ie my degree depends on it) and it's due in in 2 days! It's a horizontally scrolling shoot em up game, and when I try to have more than 20 enemies (that at this point simply consist of 32x32 sprites that use gssortsprite) they flicker and jump around horribly. This is totally stupid, and I've tried varying every single bit of code I have to no avail. Also the rather unwanted side-effect of commenting out a function call that is only 2 lines of code prevents the 2 following functions calls to not work! I am totally panicking and would kill for any help! Because my university has failled to give me the required password and web site URL that goes with the yaroze I am using, I have had to put it on my brother's Middlesex account, and it can be found at: http://www.netyaroze-europe.com/~middex2/ftp/problem/hard.zip BTW since I am a beginner to C programming, I don't understand header files properly, hence my program simply includes the other files (I can afford to compile it like this since I have a relatively meaty PC). What this means is that if you change any file, you'll have to do MAKE CLEAN before MAKE, else it won't register changes in anything other than main.c. Sorry, it's wrong and I know it, but no time to change it now! Any help (incredibly) gratefully accepted! Barry Stuart Swan aka Gerbil