Path: chuka.playstation.co.uk!news From: SCEE Developer Support Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite Z Ordering Date: Wed, 16 Apr 1997 17:06:08 +0100 Organization: Sony Computer Entertainment Europe Lines: 36 Message-ID: <3354F8F0.73D8@interactive.sony.com> References: <01bc49e3$259ecfe0$250ce8c3@cma> <3354CA83.3A4A@interactive.sony.com> <01bc4a77$0d5a0be0$02018484@chrisa> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Chris Allmark wrote: > > SCEE Developer Support wrote in article > <3354CA83.3A4A@interactive.sony.com>... > > Sorry about the relative lack of strucure in the manuals, > > they are under ongoing improvement > > a leading question .. will updates be free ? They will definitely be free. > > If you really can't get anything to display at priorities > > other than zero, I must suspect the main loop display code; > > the most straightforward way to build a game main loop is to > > grab the basic shell which sets up an OT, handles objects, > > registers drawing requests in the OT, waits for VSync, > > etc; the point being that building up your own is more > > time-consuming and error-prone. > > So what are the limits of the "pri" parameter 0..? should it be 0 to 14 > (OT_LENGTH) > or 0.. 2< It's the latter, 0 ... 2<