Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: animation speed Date: Mon, 22 Jun 1998 14:29:43 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <358E5C46.7FD4384F@ndirect.co.uk> References: <6mgf7e$khq2@chuka.playstation.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-53.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) John Whitmore wrote: > I am producing a game where a meteor is animated by switching between > different values of the Tpage offset (using switch...case). Is it possible > to slow this animation down without affecting the rest of the sprites on > screen? > Thanks in advance, > John Whitmore Why, of course you can. When you change the offset (u,v in GsSprite structure) it will only affect the next sprite which is sorted into the OT (using GsSortSporte or GsSortFastSprite). Sprites which have already been sorted will not be affected by any changes made to variables afterwards. Does that help? Herbs