Path: chuka.playstation.co.uk!news From: "John Whitmore" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: animation speed Date: Mon, 22 Jun 1998 15:08:17 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <6mm5jr$khq8@chuka.playstation.co.uk> References: <6mgf7e$khq2@chuka.playstation.co.uk> <358E5C46.7FD4384F@ndirect.co.uk> NNTP-Posting-Host: jwhit.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 >Why, of course you can. When you change the offset (u,v in GsSprite structure) >it will only affect the next sprite which is sorted into the OT (using >GsSortSporte or GsSortFastSprite). Sprites which have already been sorted will >not be affected by any changes made to variables afterwards. >Does that help? >Herbs Cheers. It got me thinking and made me realise all I needed to do was to add "cases" between those defined and not change the U/V off set in them, just had one to the counter! DOH!!