Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: 512th line mystery (was Hi-res question) Date: Sat, 27 Jun 1998 21:43:43 +0100 Organization: Bacardi Ferrari V12 Lines: 18 Message-ID: <3595597F.62ED@manc.u-net.com> References: <6ktos1$jp31@emeka.playstation.co.uk> NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Colin_Hughes@Playstation.sony.com wrote: > This is a wonderfull hardware bug, caused by the Playstation GPU > clipping all objects greater than 511 Y lines. > If you use 510 lines you will be ok, otherwise add 2 GsBOX prims to > clear the screen... That one had me stumped for a while I can tell you. You can see the result of my own workaround in Gravitation's MAP #2 -- the strange orange "sun" area at the bottom of the map was put there for the simple reason that the 512th line just would not clear -- it'd display the bottom line of whatever map you had last played on which would look terrible when it was supposed to be all black around that odd central space blobby area. Spooky. Jim ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------