Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Space Invaders rewrite Date: Wed, 16 Apr 1997 17:45:30 GMT Organization: Into Beyond Lines: 18 Message-ID: <33570e99.6764312@news.playstation.co.uk> References: <3354BAAB.7F6E@hyper.gr> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Wed, 16 Apr 1997 14:40:27 +0300, Vassilis did quoth at me: >I am rewriting the Space Invaders demo found on the demos area. I am >using a GsSprite TIM file (4-bit) as a background instead of the GsBOXF >of the original demo. However, everything is on my screen but the >invaders. The background is on the screen, players' ship is on the >screen, the shots are on the screen but the invaders are not the screen >(they exist but they don't show on the screen). Can anyone help ? Perhaps the TIM file is being drawn above the sprites? I think you can set the OT position to draw your sprites but don't quote me. Otherwise just 'draw' the background in the OT before the rest of the sprites and everything should be ok. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"