Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite bug ? or me ? Date: Thu, 09 Jul 1998 17:35:40 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <35A4F15C.D432AFFD@ndirect.co.uk> References: <359E28D7.4E53@livemedia.co.uk> <359F45A0.D1846764@compuserve.com> <359fa89f.1123741@www.netyaroze-europe.com> <35A0F14F.C43A88CF@ndirect.co.uk> <35A115EB.3453F7CF@compuserve.com> <35A1187A.551DC7D4@compuserve.com> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-36.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Nick Slaven wrote: > Nick Slaven wrote: > > > > Herbs wrote: > > > width. i.e. the width of a 4-bit image should be a multiple of 4 pixels > > > etc. I found this when trying to use a 7x7, 4-bit sprite and got grabage > > > on the 8th pixel across. There is an exception with 1x1 sprites tho, > > > although I beleive they should still be aligned correctly. > > > > I thought they could be any length you liked, I'm sure I've got 7 9 & 11 > > pixel wide 16 bit sprites. > > > Oops forgot that I'm not using GsSortFastSprite if that makes any difference. Come to think of it, I did find the problem using GsSortFastSprite, and have since aligned all TIMs on 16-bit bounderies, so I'm not sure if the any problems exists for GsSortSprite. Herbs