Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Many images in one .tim Date: Fri, 10 Jul 1998 10:51:01 -0700 Organization: Cisco Systems Lines: 25 Message-ID: <35A65485.F1772FEB@jps.net> References: <35A5CB30.14D75ED6@hi.is> Reply-To: tenchi@jps.net NNTP-Posting-Host: dhcp-m-62-247.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) I can't see why not. Some people have suggested this method in order to do custom fonts. For example, assuming each character is an 8x8 and you're using 16-bit colour and you only have A to Z in there, then you could have an 208x8 TIM in memory. Whenever you wanted to display a particular character, you'd adjust the GsSPRITE offsets. If you're working with CLUTs, that may prove to be trickier as you will have to account for the bit depth. But the concept should be the same. - e! Ari Pall Albertsson wrote: > > I have a .tim file, that has many different images in it. Can I cut it > down when I've downloaded it to the Net Yaroze, so I can work with > individual images or do they have to be in separate .tim files? > Can anybody help me? -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze -/- Nemesis :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''