Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: 512 Screen Height Date: Wed, 15 Jul 1998 19:00:28 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <35ACEE3B.52F5C754@ndirect.co.uk> References: <35ACEA5E.96722CBB@ndirect.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-14.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Alex Herbert wrote: > Hi all. > > I'm just trying to do some hi-res stuff, and I've hit a small problem. > Everything works fine in 640x480, but if I switch to 640x512 things mess > up. (Screen clearing doesn't work etc.) > > Has anyone experienced this? Is this the same old 512 pixel GPU > hardware bug? > Ok, so now I'm talking to myself. I've just found the answer in .3d_graphics. GsDRAWENV.isbg=1; Sorted! Herbs