Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: 512 Screen Height Date: 16 Jul 1998 08:29:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <01bdb093$8b531180$f30b0a0a@Angela1.intelligent-group.com> References: <35ACEA5E.96722CBB@ndirect.co.uk> <35ACEE3B.52F5C754@ndirect.co.uk> <01bdafbb$d3dd9020$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: d3-s13-178-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 George Bain wrote in article <01bdafbb$d3dd9020$f2e832a2@gbain.wav.scee.sony.co.uk>... > Hi Herb, > > When doing hi-res clearing using GsSortClear() it will only work if the > screen res is 640 x 511. It's not a bug at all. It just starts to clear > from > line 0-511, which = 512 lines. So just set your That's wrong George, there is a bug in the GPU where is clips draw ops at 511 lines high, so you never get the last line of a 512 high screen cleared in a single op. > GsInitGraph(640,511,etc...). That just cheats and only displays 511 lines, so you don't see the line that the clear fails on. Craig @ IR