Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: 512 Screen Height Date: 16 Jul 1998 08:51:42 GMT Organization: SCEE Lines: 36 Message-ID: <01bdb032$f0a15440$f2e832a2@gbain.wav.scee.sony.co.uk> References: <35ACEA5E.96722CBB@ndirect.co.uk> <35ACEE3B.52F5C754@ndirect.co.uk> <01bdafbb$d3dd9020$f2e832a2@gbain.wav.scee.sony.co.uk> <01bdb093$8b531180$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: camfw01.millennium.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi there, He thought it was a bug in LibGS. It's not a GPU bug..it's a feauture :) As for 640,511....I'll sleep fine...minus 1 line. Regards, George@SCEE Craig Graham > > George Bain wrote in article > <01bdafbb$d3dd9020$f2e832a2@gbain.wav.scee.sony.co.uk>... > > Hi Herb, > > > > When doing hi-res clearing using GsSortClear() it will only work if the > > screen res is 640 x 511. It's not a bug at all. It just starts to clear > > from > > line 0-511, which = 512 lines. So just set your > > That's wrong George, there is a bug in the GPU where is clips draw ops > at 511 lines high, so you never get the last line of a 512 high screen > cleared > in a single op. > > > GsInitGraph(640,511,etc...). > > That just cheats and only displays 511 lines, so you don't see the line > that the > clear fails on. > > Craig @ IR > >