Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Antony Arciuolo" Newsgroups: scee.yaroze.programming.2d_graphics Subject: trigonometric speed question Date: 21 Jul 1998 23:42:10 GMT Organization: SCEA News Server Lines: 17 Message-ID: <01bdb502$e7b60630$0100fc9d@skynet> NNTP-Posting-Host: 209.123.61.71 X-Newsreader: Microsoft Internet News 4.70.1161 You know Starcraft? The characters move the same speed no matter which direction they face? Well what is a good method of achieving this? I know the trig, but in 320x240 mode, I have a maximum speed of 4, which is way too fast already. This means the only speed pairs (speedX, speedY) are: (4,0); (3,1); (2,2); (1,3); (0,4)... and so on for the other quadrants. So how do I get a better angular resolution? without increasing the maximum speed?