Path: chuka.playstation.co.uk!tjs From: tjs@cs.monash.edu.au (Toby Sargeant) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: trigonometric speed question Date: 22 Jul 1998 01:11:06 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Message-ID: References: <01bdb502$e7b60630$0100fc9d@skynet> NNTP-Posting-Host: indy16.cs.monash.edu.au X-Newsreader: slrn (0.9.5.1 UNIX) On 21 Jul 1998 23:42:10 GMT, Antony Arciuolo wrote: >So how do I get a better angular resolution? without increasing the maximum >speed? > Compute all the screen coordinates in fixed point, and then round them off to the nearest integer when you're drawing. This also means that you can have fractional speeds, which might prove useful. toby.