Path: chuka.playstation.co.uk!news From: MAGNIER Francis Newsgroups: scee.yaroze.programming.2d_graphics Subject: convert TIM data in SPRITE Date: Sun, 02 Aug 1998 16:40:54 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 8 Message-ID: <35C478F9.6AD5@club-internet.fr> Reply-To: loisy02@club-internet.fr NNTP-Posting-Host: ppp-206-15.hexagone.club-internet.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 [fr]C-CLUB (Win95; I) hello I have a problem with a part of a code, I load in VRAM TIM data but for convert them in a sprite I don't understand the arguments "u" and "v" someone can explain me that please ... thanks, nicolas