Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: How do I manipulate Pixels? Date: Mon, 10 Aug 1998 18:37:18 +0100 Organization: Sony Computer Entertainment Europe Lines: 15 Message-ID: <35CF2FCE.4CC7AD64@scee.sony.co.uk> References: <6qfcml$ldg12@chuka.playstation.co.uk> <35CB6109.CA39FA19@scee.sony.co.uk> <35cb9524.1641258@news.playstation.co.uk> <35CF1BA6.F9EAFFD4@ndirect.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en I tried just throwing LoadImages to the GPU, and the effect is sort of nice, but not great, because it wasn't VSync'd. Remember the strange results you can get with multiple LoadImages that use the same RECT... I think creating one image and randomly creating a CLUT would take care of that, and would mean you'd be doing far less DMA transfers (which are slow, remember). Plus, you could fade it in and out and put images on top. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Beam me up Scotty! Her boyfriend's at the door!