Path: chuka.playstation.co.uk!news From: Rune Solberg Newsgroups: scee.yaroze.programming.2d_graphics Subject: Exctracting TIM's from library files Date: Tue, 22 Apr 1997 10:28:03 +0200 Organization: Reptile Design Lines: 13 Message-ID: <335C7693.50D0@reptile.no> Reply-To: rune.solberg@reptile.no NNTP-Posting-Host: arendal3-4.ppp.sn.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) I have written a little prog that extracts tim's from larger files. It does not uncompress compressed files, nor does it extract slightly modified tim's, but it is still somewhat useful. If anyone have any use for this program, let me know and I'll upload it. I've tried it out on games like Tekken 2 & Ridge Racer Revolution, and it seems to work fine. At least it gave me quite a few funky textures to play around with. :) Now if I could only snatch those Bandicoot textures... :) Lars