Path: chuka.playstation.co.uk!news From: Robert Swan Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Caches Date: Tue, 18 Aug 1998 09:47:48 +0100 Organization: I wish! Lines: 12 Message-ID: <35D93FB4.6345@mdx.ac.uk> References: <35C81A30.4ACB@club-internet.fr> <35C82DDB.3E12E37C@scee.sony.co.uk> <01bdc061$2c186980$f30b0a0a@Angela1.intelligent-group.com> <35D2E01D.5CA1@mdx.ac.uk> <6r0vps$n7i6@chuka.playstation.co.uk> <35D43404.282A@mdx.ac.uk> <35D438D2.908C3316@ndirect.co.uk> <35D43F08.36BA@mdx.ac.uk> <35D44CBE.1FA95769@ndirect.co.uk> <35D46843.5DF5@mdx.ac.uk> <35D83E4D.32BA4E05@scee.sony.co.uk> NNTP-Posting-Host: nova.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5 sun4u) James Russell wrote: > The GPU has an internal CLUT as well, so that's Really? sounds cool, as we've been wondering how the cluts got processed. Now you say dont change cluts... how do the rgb scalars affect this? is it quicker to change cluts (which dont require scaling) or to scale the clut cache?? cool, something else I can get bewildered about Rob