Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Tolin" Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Flipping sprites on screen. Date: Tue, 18 Aug 1998 16:16:55 -0400 Organization: SCEA News Server Lines: 16 Message-ID: <6rcmau$g13@scea> NNTP-Posting-Host: sud-tcs1-port44.vianet.on.ca X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:400 scee.yaroze.programming.2d_graphics:517 I've been looking through the documentation that I could find on the graphics formats but still have one question that hopefully can be answered. Is the a flag to inverse the bitmap before display on the screen?? I want to be able to do is vertical and horizontal inversion. Let's say I load a .TIM of my right hand... can I simply flip it so that I can see both a right and an inverted left hand on the screen while only uploading the single .TIM. Thank in advance, Steve Tolin