Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Caches Date: Wed, 19 Aug 1998 12:50:51 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <35DABC1B.295D3EB0@hinge.mistral.co.uk> References: <35C81A30.4ACB@club-internet.fr> <35C82DDB.3E12E37C@scee.sony.co.uk> <01bdc061$2c186980$f30b0a0a@Angela1.intelligent-group.com> <35D2E01D.5CA1@mdx.ac.uk> <6r0vps$n7i6@chuka.playstation.co.uk> <35D43404.282A@mdx.ac.uk> <35D438D2.908C3316@ndirect.co.uk> <35D43F08.36BA@mdx.ac.uk> <35D44CBE.1FA95769@ndirect.co.uk> <35D46843.5DF5@mdx.ac.uk> <35D4750C.A4613436@ndirect.co.uk> <35D47AA8.4E80@mdx.ac.uk> <35D48242.CC86BE26@ndirect.co.uk> <35d51fb9.8182565@news.scea.sony.com> <35D84FAA.43FDFA48@ndirect.co.uk> <35da46fd.5743320@news.scea.sony.com> NNTP-Posting-Host: d2-s47-141-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Patrick Bureau wrote: > Okay, I tried a couple of things and I must have been on the limit of > the balance between the CPU and GPU or GTE. I tried sub-dividing two > other small, non-textured objects, and kept my big texture-mapped > poly(with 8x8 sub-div) and it slowed down like crazy!(about 350 > hsyncs!). I guess that I should use sub-division cautiously! It's probably better if you're trying to get this effect, to subdivide the modelby hand and manually re-paint the textures - there's no real guarantee that textures will align optimally with polys just because subdivision is enabled... > Patrick Bureau Craig.