Path: chuka.playstation.co.uk!news From: doglife Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Memory Location... Date: Thu, 20 Aug 1998 09:46:25 +0900 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <35DB71E0.7D8CF263@cyberdude.com> References: <35DA21A4.3D6BACC3@cyberdude.com> <01bdcae3$37efeee0$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: 202.12.95.99 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (WinNT; I) Hi, hmmm that's strange... I have tried to load 3 different tmd files onto 00090000, 80090000 and a0090000 (each file at one location) and it seems to work fine. If they are mapped accordingly, the TMD files should be over written. I have try to load tim files on these location but it fails... wonder why... Doglife George Bain wrote: > Hi there, > > No you can't. You can only use the physical memory. There are > 3 memory locations ..but they are logical memory locations. The > 3 are mapped into 1 physical memory location which you can use. > So start all you programs at 0x80090000 and your application > won't crash. To put it simple you only have about 1.5 megs to > play around with... > > Regards, > > George@SCEE