Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Antony Arciuolo" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite Rotation questions. Date: Sun, 23 Aug 1998 17:05:42 -0400 Organization: SCEA News Server Lines: 35 Message-ID: <6rpves$1qh11@scea> References: <6rptai$1qh10@scea> NNTP-Posting-Host: nac-btr2-s25.nac.net X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 More on this topic... Before this was happening, I had 19 members of a structure. Then I added a long type to make it 20. When there are twenty members, in the struct, and I try and scale a sprite to ONE, the error as described before occurs. Now I took out the member I added and now I have been seeing this error a lot: DMA bus error: code=80908000 MADR[0]=00ffffff MADR[1]=00ffffff MADR[2]=00ffffff MADR[3]=0007f800 MADR[4]=00ffffff MADR[5]=00ffffff MADR[6]=001bfe4c What is this, what is causing the GPU time out? Is there a limit on how large a struct can be? Am I not handling memory properly? Or could there be a hardware problem? It doesn't seem so because other programs still run. If anyone knows, please let me know any possible causes of a DMA bus error or a GPU timeout. - Tony