Path: chuka.playstation.co.uk!news From: Charlie Newsgroups: scee.yaroze.programming.2d_graphics Subject: NY title screen (was: Static backgrounds) Date: Tue, 25 Aug 1998 14:35:04 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 9 Message-ID: <35E2CB98.7B55@livemedia.co.uk> References: <35e075a6.464643@news.playstation.co.uk> <35E09A8E.AD6@manc.u-net.com> <6rubjt$pdo4@chuka.playstation.co.uk> Reply-To: charlie@livemedia.co.uk NNTP-Posting-Host: livemedia.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Another note, is that if you're running short on Vid mem, and you're using an 8-bit version of the title screen, and are drawing it using sprites then theres nothing to stop you from loading the tim into one of the visible display buffers (eg load it to 0,0), and then rendering your sprite from there to the other display buffer hope this makes sense... it worked for me anyway. Charlie