Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: dust,smoke effects Date: Mon, 07 Sep 1998 04:11:34 -0700 Organization: SCEA News Server Lines: 30 Message-ID: <35F3BF66.9EE1FE78@shell.jps.net> References: <35F34A27.115CD64E@cyberdude.com> NNTP-Posting-Host: 209-239-203-11.oak.jps.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) I'm working on some smoke effects for my current project. In one case you have a missile firing and it leaves a trail behind it. I'm using a bunch of semi-transparent cloud-like sprites. As the missile travels, you store (in an array) the last, say, 10 locations the missle was and you put your semi-trans smoke sprites there. Short of actually modelling a complex particle field, a bunch of mini clouds make pretty good smoke. There's a start... - e! doglife wrote: > > Hi, > > I saw some "dust/smoke" effects on one of the demo games. Does anyone > know how to do them? I dun have any idea where to start. Do i create > multiple sprites or what? > > Thanks > > Doglife -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''