Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: BG Problem [or Copy/Paste problem?) TANVIR KHAN read Date: Thu, 10 Sep 1998 00:06:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <35F709DF.6ED6@manc.u-net.com> References: <35f2c780.17013678@news.playstation.co.uk> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Khan wrote: >I am trusting everyone and putting my full code below. Haha, trusting everyone with what exactly Tanvir? You say you are having a problem with a BgMap, and in your program you clearly have lots of code from my BgEdit program (which I don't mind by the way -- you don't even *have* to credit me -- just don't ever say I ripped YOU off or expect people to credit YOU for using it) No wonder you were a bit reluctant putting up some code.. To be honest Tanvir I would have had a bloody heart-attack if it had ANY credits at the top. I suggest you study my BgView program more thoroughly to make proper use of the variables/functions you've taken from it, only use functions you actually need and adjust the relevant values to suit your map data array. Your program looks like you've took someones 3D code and just cut and paste my BgView code here and there in it and expect it to work. Try learning EXACTLY what each function does and what each variable is for in LOTS of SMALL programs -- that's how you learn it all Tanvir. Read aloud: "THERE ARE NO SHORT-CUTS TO LEARNING C PROPERLY", otherwise you'll ALWAYS be blindly plagiarising other peoples stuff. Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------