Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: BG code Date: Fri, 11 Sep 1998 19:31:28 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <35F96C80.53CC@manc.u-net.com> References: <35f96600.2582329@news.playstation.co.uk> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Tanvir Khan wrote: > Sorry James I thought the code wich is on the net is for anyone to > use. I hate to think I'm stealing other peoples code. > The reason why I use other code is to learn a bit the world of It's okay, I know I over-reacted and was unfair. It *is* there for anyone who wants to use it, that's exactly why it's available so use and abuse it -- if you need any specific help regarding my Bg code just email me. Take a look at the BgVIEW program (which is a really simple example program of how to use BgEdit's files) from my page. Step through it and it should make it all pretty clear, but it will need adjustment to use a hard-coded map[] array as opposed to a siocons uploaded (bgedit) .map file. It's just the lack of acknowlegment I got worked up about, but beginners do have to start with using a lot of others people's code and don't need to credit code in files that are unreleased as your own, so please accept my apologies too. Laters, Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------