Path: chuka.playstation.co.uk!news From: Tones Newsgroups: scee.yaroze.programming.2d_graphics Subject: Down Memory lane.... Date: Mon, 14 Sep 1998 13:33:18 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <35FD0D0D.90E4A527@cwmail.com> NNTP-Posting-Host: 193.82.133.214 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Hi everyone, Well,just getting into the nitty gritty of coding my first piece - but before I started I thought I had better ask a couple of things. Memory. I have read the user guide, and have got the basic idea of where everything goes, but is it possible for someone to explain how to go about putting it in practice using 'for dummies' language!. For example, say I've got the program which takes up (this is a silly example by the way!!) 0.2 Megs, and I've put a sprite at address 0x80100000 which is 65Kb in size, where would the next tim file sit if it was 100Kb. Don't get me wrong, I've been involved in computing for a very long time, but have never seem to have been able to get the hang of memory. As this is such an important part of yaroze programming, I hold my hands up, say I'm crap at memory, and ask for your help! :) I realise this topic isn't specific to this newsgroup - but as this is closely related to my 2d stuff I thought I'd better post it here ! Thanks very much in advance, Tones! :)